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Cinema 4D





I studied Cinema 4D on the Super Cinema 4D course, 2018  link1  link2 


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1 - Introduction to C4D

modeling of a train, a bridge, trees, animation, rendering


2 - Interface, settings and functions

movement of objects on trajectories, animation, rendering


3 - Parametric modeling

creation of objects by means of object bul, animation, render


4 - Deformers

parametric modeling of headphones by means of deformers


5 - Light and shadow
lighting1, lighting2

lighting settings, isometric views


6 - Materials and textures *
Buddha1, Buddha2, Buddha3, Buddha4, Buddha5, Buddha6, Buddha7, Buddha8, Buddha9, Buddha10, Buddha11, Buddha12, displacement текстура, bump, glow

settings for materials, textures


7 - Render in Cinema 4D

motion blur, render

shape animation in isometric projection using the sketch and toon effect to create flat graphics in 3d


camera settings with blur and focus in the center, render, color correction

study of render settings, light sources, multipasses, render with settings for post-processing, post-processing settings in After Effects


8 - Animation in Cinema 4D. MoGraph

creating dna animations using cloners and rotation, using the sketch and toon effect


animation of cubes using plain effector and cloner


animations using step and plain effectors


animations using the effects plain, random, weight paint brush, selection


animations using shader, delay, plain effector, animated texture and cloner


using Effectors Formula, Time and Target


animating individual elements of an object using fracture, plain and delay effectors
cloner with sound effector in step and delay effector modes


animation of objects using Voronoi Fracture, plain and delay effectors
creating reliefs using Voronoi Fracture, Matrix object, random effect and atom array


animation of the pattern using the MoInstance object, cloners and the step effector
animation of objects in the cloner using random noise, tracer and sweep objects


splitting objects using MoExtrude and PolyFX objects, adding a plain effector, animation fallow, bevel, delay effector
animation of parameters in deformer in random of the object


manual animation in Timeline


endlessly looping animation on shader effector


rendering cars from the library, post-processing in After Effects


9 - Dynamics

settings for the dynamics of rigid bodies and collider bodies, adding wind forces, turbulence vibrations
emitter object settings


animation of babin rotation using the Mograph time effector, animation of rotation in the cloner, settings for rigid bodies and collider bodies at the ribbon, chair, floor and wall, settings for friction and jump of objects, creation and settings of the emitter object, dynamics settings, also added time animation on the wall


dynamics of falling balls from the cloner into the jar, physical rendering with multi-pass layers, post-processing of the image in After Effects with the addition of effects


filling balls inside the volume of the cube, minimal post-processing in After Effects


collision of the ball rigit body with a wall, assigning a custom initial vilocity in the dynamics of the ball, bouncing and friction of objects, using the MoGraph Selection effector to sample a specific collision area if necessary, determining body mass for the interaction force, standby mode to start the dynamics


animation of the fall of the statue using Voronoi Fracture and Connector, material settings


animation of flags with cloth tag, wind settings


dropping the cloth onto the object, dragging the cloth with the cloth belt


dynamics of soft bodies soft body, customized the jelly balls materials to resemble the video in the tutorial


completed a tutorial on the author's video: magnetizing balls using the inheritance effector and particles attractor
settings for lighting, camera, materials for balls (version1), render animation